21 stories this month
Chinese game publishers accounted for 40% of revenue generated by the world's top 100 mobile games by mid-2026, compared with just 16.5% for US publishers, according to estimates. Chinese game publishers accounted for 40% of revenue generated by the world's top 100 mobile games by mid-2026, compared with just 16.5% for US publishers, according to estimates. As reported by Bloomberg, data from Sensor Tower showed that in early 2024, China and the US were almost level in their share of revenue from the top 100 titles.
Netmarble announced on November 5 that it recorded consolidated revenue of 634.7 billion won and an operating profit of 50.4 billion won for the third quarter of 2026....
announced on the 4th that it recorded consolidated revenue of approximately 69.1 billion won and an operating loss of approximately 26.3 billion won for the third quarter of 2026.... Kakao Games Corp. announced on the 4th that it recorded consolidated revenue of approximately 69.1 billion won and an operating loss of approximately 26.3 billion won for the third quarter of 2026....
Almost half the player base is new to the Control franchise, and the United States accounts for nearly half of unit sales and revenue.
Mobile games last led in-app purchase (IAP) revenue in 2016, having since been outperformed by non-gaming platforms such as TikTok and AI chatbots.
Continue reading The post Nintendo Physical Games Face New Pressure as Cartridge Chip Supplier Winds Down ROM appeared first on Power Up Gaming . Microsoft’s Xbox hardware revenue has declined as fewer consoles sell, while Game Pass changes and expensive hardware continue to pose challenges despite strong engagement across major franchises. Physical Nintendo games face fresh pressure as cartridge chip supplier Macronix winds down its ROM business. MST Financial senior analyst David Gibson says the company will stop developing... Continue reading The post Nintendo Physical Games Face New Pressure as Cartridge Chip Supplier Winds Down ROM appeared first on Power Up Gaming .
The studio reported that its third-quarter revenue surged 226% to €39.6 million / $44.3 million after the game's release, following the financial review period on October 15, a feat CEO... Remedy's third quarter revenue surged by 226% following the September 24 launch of Control Resonant , which CEO Jean-Charles Gaudechon called "a defining milestone for the company." Read more Remedy - the developer behind the recently released Control Resonant - has released a scorcher of a quarterly financial report. It shows that following Resonant's release in September, the company's revenue surged by 226 percent, bringing in €39.6m in Q3. Following the September release of Control Resonant , business is boomin' for developer Remedy Entertainment.
Apple just closed out another fiscal year by setting a new financial record.
Apple stock was on the move as markets reacted to its latest round of earnings.
Anthropic has updated its S-1 SEC Filing, adding the disclosure of significant spending plans.
The game has surpassed $120 million USD in lifetime revenue.
Silent Hill Townfall launched on Steam and PlayStation 5 in September, and despite the game having been cracked before its official release, it has apparently been a hit, with Alinea Analytics... Silent Hill Townfall launched on Steam and PlayStation 5 in September, and despite the game having been cracked before its official release, it has apparently been a hit, with Alinea Analytics citing a total figure of over 404,000 sales in its first month on the market. On PlayStation alone, the game has earned $20.2 million in revenue, with as much as 42.8% of those sales being physical… R.E.P.O. has sold approximately 6.7 million copies on Steam in 2026, generating an estimated $44.7 million in revenue, according to market research firm Alinea Analytics.
Well, that’s what’s effectively being reported by Roblox in its third quarter report for 2026, which saw dips in daily active users, monthly unique payers, and hours played, but did see a rise in […] Not every silly line has to climb ever upwards for investors, just as long as the big green money line does so. Well, that’s what’s effectively being reported by Roblox in its third quarter report for 2026, which saw dips in daily active users, monthly unique payers, and hours played, but did see a rise in […]
Roblox Corporation released its third quarter 2026 financial results on October 29, 2026, reporting revenue of $1.572 billion, up 16% year over year, and bookings of $1.697 billion, down 12%. Roblox Corporation released its third quarter 2026 financial results on October 29, 2026, reporting revenue of $1.572 billion, up 16% year over year, and bookings of $1.697 billion, down 12%. The company said bookings surpassed the high end of its guidance range even as they declined against what it described as extraordinary growth in 2025. The results were published in Roblox's third quarter…
SOOP announced on October 30 that it recorded consolidated revenue of 105.7 billion won, an operating profit of 14.5 billion won, and a net profit of 10.6 billion won in the third quarter of 2026....
Gaming and Leisure Properties reported total revenue of $435.4 million for the third quarter ended September 30, 2026, up from $397.6 million in the same period of 2025, and updated its full-year... Gaming and Leisure Properties reported total revenue of $435.4 million for the third quarter ended September 30, 2026, up from $397.6 million in the same period of 2025, and updated its full-year 2026 adjusted funds from operations guidance. The real estate investment trust, which owns casino real estate leased to gaming operators under triple-net arrangements, described the quarter as a…
Braden Steel, Head of Product & Solution Marketing at FastSpring, outlines how mobile game publishers can transform Discord communities into high-margin D2C revenue engines by eliminating checkout... Braden Steel, Head of Product & Solution Marketing at FastSpring, outlines how mobile game publishers can transform Discord communities into high-margin D2C revenue engines by eliminating checkout friction and maximising CRO tactics. Dedicated web stores are now standard practice for mobile publishers, but the industry is already undergoing its next major monetisation shift.
However, revenue growth is expected to return to the mid-to-high single-digit range in the next quarter, and this is not solely due to GTA VI. Revenue in Microsoft's Xbox division has fallen slightly, with minor declines in content and services, and a more significant decline in hardware. However, revenue growth is expected to return to the mid-to-high single-digit range in the next quarter, and this is not solely due to GTA VI.
Last night, Microsoft shared its earnings results for the quarter ending September 30th, 2026 (referred to as FY27 Q1), and as expected, it included a few declines for Xbox in terms of revenue. "We’re making progress, with a lot more work ahead.". Last night, Microsoft shared its earnings results for the quarter ending September 30th, 2026 (referred to as FY27 Q1), and as expected, it included a few declines for Xbox in terms of revenue. Compared with the same period a year prior, Xbox was down 2% for content and services revenue, mostly attributed to third-party content and Xbox…
Microsoft has exceeded first quarter expectations, reporting $92.3 billion in revenue with increases in net income and earnings per share.
Xbox revenue slipped again in the July–September quarter, its fifth straight decline, but the drop was much smaller than the quarter before. Xbox revenue slipped again in the July–September quarter, its fifth straight decline, but the drop was much smaller than the quarter before. Console sales and Game Pass are still shrinking, and Microsoft is counting on the holiday quarter to bring Xbox's strongest growth. The post Xbox revenue falls 2% in first results since layoffs as decline narrows from 10% appeared first on The Escapist .