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Revenue

21 stories this month

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  1. Chinese game publishers accounted for 40% of revenue generated by the world's top 100 mobile games by mid-2026, compared with just 16.5% for US publishers, according to estimates.

  2. Netmarble announced on November 5 that it recorded consolidated revenue of 634.7 billion won and an operating profit of 50.4 billion won for the third quarter of 2026....

    9d ago ·1 source ·0 comments
  3. announced on the 4th that it recorded consolidated revenue of approximately 69.1 billion won and an operating loss of approximately 26.3 billion won for the third quarter of 2026....

    10d ago ·1 source ·0 comments
  4. Almost half the player base is new to the Control franchise, and the United States accounts for nearly half of unit sales and revenue.

  5. Mobile games last led in-app purchase (IAP) revenue in 2016, having since been outperformed by non-gaming platforms such as TikTok and AI chatbots.

    10d ago ·1 source ·0 comments
  6. Continue reading The post Nintendo Physical Games Face New Pressure as Cartridge Chip Supplier Winds Down ROM appeared first on Power Up Gaming .

    10d ago ·2 sources ·0 comments ·Pressure
  7. The studio reported that its third-quarter revenue surged 226% to €39.6 million / $44.3 million after the game's release, following the financial review period on October 15, a feat CEO...

  8. Apple just closed out another fiscal year by setting a new financial record.

    11d ago ·1 source ·0 comments
  9. Apple stock was on the move as markets reacted to its latest round of earnings.

    11d ago ·1 source ·0 comments
  10. Anthropic has updated its S-1 SEC Filing, adding the disclosure of significant spending plans.

    11d ago ·1 source ·0 comments
  11. Silent Hill Townfall launched on Steam and PlayStation 5 in September, and despite the game having been cracked before its official release, it has apparently been a hit, with Alinea Analytics...

    14d ago ·2 sources ·0 comments ·Revenue
  12. Well, that’s what’s effectively being reported by Roblox in its third quarter report for 2026, which saw dips in daily active users, monthly unique payers, and hours played, but did see a rise in […]

    14d ago ·1 source ·0 comments
  13. Roblox Corporation released its third quarter 2026 financial results on October 29, 2026, reporting revenue of $1.572 billion, up 16% year over year, and bookings of $1.697 billion, down 12%.

    14d ago ·1 source ·0 comments
  14. SOOP announced on October 30 that it recorded consolidated revenue of 105.7 billion won, an operating profit of 14.5 billion won, and a net profit of 10.6 billion won in the third quarter of 2026....

    15d ago ·1 source ·0 comments
  15. Gaming and Leisure Properties reported total revenue of $435.4 million for the third quarter ended September 30, 2026, up from $397.6 million in the same period of 2025, and updated its full-year...

    15d ago ·1 source ·0 comments
  16. Braden Steel, Head of Product & Solution Marketing at FastSpring, outlines how mobile game publishers can transform Discord communities into high-margin D2C revenue engines by eliminating checkout...

    15d ago ·1 source ·0 comments
  17. However, revenue growth is expected to return to the mid-to-high single-digit range in the next quarter, and this is not solely due to GTA VI.

    15d ago ·1 source ·0 comments
  18. Last night, Microsoft shared its earnings results for the quarter ending September 30th, 2026 (referred to as FY27 Q1), and as expected, it included a few declines for Xbox in terms of revenue.

    15d ago ·1 source ·0 comments
  19. Microsoft has exceeded first quarter expectations, reporting $92.3 billion in revenue with increases in net income and earnings per share.

    15d ago ·1 source ·0 comments
  20. Xbox revenue slipped again in the July–September quarter, its fifth straight decline, but the drop was much smaller than the quarter before.

    16d ago ·1 source ·0 comments