Ludosauce

← Back to stories

OEM advertising for every model: Understanding mobile game user acquisition

0 points · first seen 6d ago · 1 outlet · 0 comments

Robert Wildner, CEO and co-founder of AVOW, busts some myths around the assumptions that many mobile developers make about the value of OEM advertising across multiple game types. Picture this. A UA manager tests a new channel, sees strong numbers on one title, and assumes it only works for that monetisation type. That assumption costs studios reach every year. Mobile game user acquisition… — PocketGamer.biz

· share to X · Bluesky ·

Coverage (1 written)

  1. PocketGamer.biz first OEM advertising for every model: Understanding mobile game user acquisition 6d ago

Comments

Join Ludosauce to join the conversation.

No comments yet. Start it off.

← Back to stories