Ludosauce

← Back to stories

The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release

0 points · first seen 5d ago · 1 outlet (+1 republished) · 0 comments

Once a game is out, its post-release story can seem almost settled. After the launch window, a DLC or major patch might give players a reason to return – but if the team has no plans to keep working on the game, what is left to do except watch the sales taper off? Read more — GamesIndustry.biz

· share to X · Bluesky ·

Coverage (1 written)

  1. GamesIndustry.biz first The launch is not the end: How Beholder: Conductor equalled its launch sales 15 months after release Artem Bashutin · 5d ago also on gamebastion.com

Comments

Join Ludosauce to join the conversation.

No comments yet. Start it off.

← Back to stories